Special Olympics International Hosts Global Youth Leadership Summit with vFairs

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Special Olympics International has announced a Global Youth Leadership Summit on May 20-21, 2022. The event will bring together young people aged 14-25 and other youth-focused organizations. This is the first Global Meeting of Special Olympics Young Leaders since the last in-person Global Youth Leadership Summit in 2019 in Abu Dhabi. More than 150 youth and adult leaders with and without intellectual disabilities from more than 35 countries gathered in Abu Dhabi during the World Games to share and develop their ideas for a more inclusive world. This virtual summit is expected to bring together over 1,000 people worldwide, including those new to Special Olympics. If you would like to register for this Summit, please visit the event page to register.

The theme for the virtual two-day Global Youth Leadership Summit is “Called to Connect”. During the Summit, young people with and without intellectual disabilities around the world will be united in a time of social isolation and highlight the important role they play in creating opportunities for inclusion. This event also serves as a platform to reconnect a global community of young leaders ahead of the upcoming “Called to Activate” in-person summit taking place next summer in Berlin, Germany, alongside the Special Olympics World Summer Games in 2023.

Throughout the virtual Global Youth Leadership Summit, young leaders will receive training and tools to lead social impact and inclusion activities in their schools and communities, while their adult counterparts learn from their peers. around the world on how best to engage with young people.

“Young people have been so isolated and disconnected for the past two years. This summit is an opportunity to unite and energize our global community of young leaders around a common goal for a more inclusive world. The sessions will “educate, enable and engage” these young people to become agents of change by providing them with education, skills building and clear actions they can take to improve their own communities,” said Kaitlyn Hamrick, Director of the youth development at Special Olympics International.

The objective is that from the experience they receive from such an event, the young participants can train other young people to be innovators, leaders and agents of social change for inclusion. The legacy of the Summit will be felt around the world, as participants deploy their learnings to implement inclusive practices in their home countries. Young people, with the support of their adult allies, are igniting the engine of change in every region of the world.

“vFairs is thrilled to help Special Olympics strengthen their worthy cause. We are thrilled to create an event like this,” says Muhammad Younas, CEO of vFairs.

To register or find out more, go to the event page.

About Special Olympics

Special Olympics is the world’s largest sports organization for children and adults with intellectual and physical disabilities, providing year-round training and activities to 5 million Unified Sports participants and partners in 172 countries.

Founded in 1968, Special Olympics is a global movement to end discrimination against people with intellectual disabilities. We promote acceptance for all through the power of sport and programming in education, health, and leadership. With more than six million athletes and unified sports partners in more than 190 countries and territories and more than one million coaches and volunteers, Special Olympics offers more than 30 Olympic-style sports and more than 100,000 games and competitions each year. Engage with us on: Twitter, Facebook, YouTube, Instagram, LinkedIn and our blog on Medium. Learn more at http://www.SpecialOlympics.org.

About vFairs

vFairs is a virtual event platform that creates immersive 3D environments for their customers. These events allow for greater global reach, as they can be accessed on any mobile or tabular device. The platform offers customizable virtual experiences, packed with features such as gamifications, Q&As, polls, display rooms, exhibit booths, virtual auditoriums and more.

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